Combinatoric algorithms
From
(Difference between revisions)
Current revision as of 11:19, 21 September 2019
Contents |
Generate structures.
- Generate all tuples of a given size, taking elements from a given set.
- Generate all combinations of a given size, taking elements from a given set.
- Generate all subsets of a set.
- Generate all partitions of a set.
- Generate all permutations of a sequence, e.g. lexicographically or by single-swap steps.
Choose random items from structures.
- Choose a random item from a set.
- Choose a random tuple of a given size, taking elements from a given set.
- Choose a random combination of a given size, taking elements from a given set.
- Choose a random subset of a set.
- Choose a random partition of a set.
- Choose a random permutation of a sequence.
Permute items within a structure.
- Swap two values between their locations.
- Apply a single-cycle permutation.
- Reverse the order of a sequence.
- Rotate a sequence through a given distance.
- Shuffle a sequence into a random permutation.
Manipulate permutations.
- Represent a permutation as a first-class object, such as
- an explicit map from location to location as a set of pairs,
- an explicit map from location to location as a pair of containers with same shape whose values differ by the permutation,
- an implicit map with only source or target locations, e.g. a sequence of indices,
- a function mapping location to location,
- an iterator action with a set of seeds,
- a number in factorial base, or
- cycle representation.
- Convert between representations of a permutation.
- Compose and invert permutation objects, and perform permutation algorithms (swap, reverse, rotate, etc.) on them.
- Apply a permutation to a data structure with respect to its capabilities, e.g. using various iterator types, and distinguishing moving values or rearranging links.
Manipulate permutations of items with equality.
- Determine whether a sequence is a permutation of another.
- Given two sequences that differ by a permutation, construct the permutation.
- Determine whether a sequence is a palindrome.
Manipulate permutations of items with order.
- Given a sorted sequence and a target item, use binary search to find strict/nonstrict upper/lower bounds for the item’s location in the sequence. Contrast binary search with exhaustive search.
- Permute a sequence into sorted order, or construct the permutation between the given sequence and a sorted sequence of the same items.
- Sort using a reduce-and-conquer strategy, as with
- insertion sort,
- selection sort,
- Shell’s sort, or
- exchange sorts (e.g. bubble sort).
- Sort using a divide-and-conquer strategy, as with
- quicksort and its related partitioning algorithms or
- mergesort and its related merging algorithms.
- Sort using a transform-and-conquer strategy, as with heapsort.
- Distinguish sorting algorithms based on comparing pairs of items from other strategies such as distributing items into buckets.
- Distinguish stable and unstable sorting algorithms.
- Choose the appropriate sorting algorithm for a problem.
- Sort using a reduce-and-conquer strategy, as with
- Check whether a sequence is sorted, or find sorted subranges (first/last/longest/every).
- Check whether a sequence is partitioned, and if so, find the partition point.
- Perform an n-way partition, like sort, but mapped into keyspace much smaller than collection, or small and known at coding time.
- Find the minimum element of a collection, the maximum element, or both in one pass.
- Find the median of a collection, select the kth element, partially sort the first n items, and compute the rank of a given item.
- Given a field over the items, find the mean (arithmetic, geometric, harmonic, etc.) and average-of-two median of a collection, a cumulative running mean, and windowed averages.