D.10: Game Theory
From
(Difference between revisions)
m (→Discrete Math Learning modules) |
m (→Discrete Math Learning modules) |
||
(4 intermediate revisions not shown) | |||
Line 1: | Line 1: | ||
- | == | + | == Oregon Department of Education knowledge and skills for Game Theory == |
- | + | ||
- | + | ||
- | + | ||
- | + | ||
'''D.10 Game Theory:''' Understand and use game theory methods to solve strictly | '''D.10 Game Theory:''' Understand and use game theory methods to solve strictly | ||
determined games and non-strictly determined games. | determined games and non-strictly determined games. | ||
Line 15: | Line 11: | ||
D.10.4 Use game theory to find optimal mixed strategies such as expected values or | D.10.4 Use game theory to find optimal mixed strategies such as expected values or | ||
payoff values. | payoff values. | ||
+ | <br/><br/> | ||
+ | == Discrete Math Learning modules == | ||
+ | [[media:Game_theory.pptx | Introduction to game theory (from Terrel Smith's class, MS-Powerpoint slide set)]]<br/><br/> | ||
+ | == Resources for Game Theory == | ||
<br/><br/> | <br/><br/> | ||
---- | ---- |
Current revision as of 21:32, 6 January 2011
Oregon Department of Education knowledge and skills for Game Theory
D.10 Game Theory: Understand and use game theory methods to solve strictly determined games and non-strictly determined games.
D.10.1 Use game theory to solve strictly determined games.
D.10.2 Use game theory to solve non-strictly determined games.
D.10.3 Use game theory to create models for games.
D.10.4 Use game theory to find optimal mixed strategies such as expected values or payoff values.
Discrete Math Learning modules
Introduction to game theory (from Terrel Smith's class, MS-Powerpoint slide set)
Resources for Game Theory