D.10: Game Theory

From

(Difference between revisions)
Jump to: navigation, search
m (Created page with '== Discrete Math Learning modules == <br/><br/>')
m (Discrete Math Learning modules)
 
(6 intermediate revisions not shown)
Line 1: Line 1:
 +
== Oregon Department of Education knowledge and skills for Game Theory ==
 +
'''D.10 Game Theory:''' Understand and use game theory methods to solve strictly
 +
determined games and non-strictly determined games.
 +
 +
D.10.1 Use game theory to solve strictly determined games.
 +
 +
D.10.2 Use game theory to solve non-strictly determined games.
 +
 +
D.10.3 Use game theory to create models for games.
 +
 +
D.10.4 Use game theory to find optimal mixed strategies such as expected values or
 +
payoff values.
 +
<br/><br/>
 +
== Discrete Math Learning modules ==
== Discrete Math Learning modules ==
 +
[[media:Game_theory.pptx | Introduction to game theory (from Terrel Smith's class, MS-Powerpoint slide set)]]<br/><br/>
 +
== Resources for Game Theory ==
<br/><br/>
<br/><br/>
 +
----
 +
{{HS Discrete Math (CS0)/ChapNav}}
 +
----
 +
[[Category:HS Discrete Math (CS0)|{{SUBPAGENAME}}]]

Current revision as of 21:32, 6 January 2011

Oregon Department of Education knowledge and skills for Game Theory

D.10 Game Theory: Understand and use game theory methods to solve strictly determined games and non-strictly determined games.

D.10.1 Use game theory to solve strictly determined games.

D.10.2 Use game theory to solve non-strictly determined games.

D.10.3 Use game theory to create models for games.

D.10.4 Use game theory to find optimal mixed strategies such as expected values or payoff values.

Discrete Math Learning modules

Introduction to game theory (from Terrel Smith's class, MS-Powerpoint slide set)

Resources for Game Theory




HS Discrete Math (CS0) top page


Personal tools
MediaWiki Appliance - Powered by TurnKey Linux